
Designing, developing and maintaining 50+ HTML5 learning games and interactives used by more than 12 million students.
I'm Camilo Palomeque — an Interactive Product Designer and Educational Game Developer with 15+ years of experience turning learning objectives into engaging, accessible digital experiences for K–12 audiences.
A focused selection of products and experiments spanning educational games, HTML5, interaction design, accessibility, AR and creative technology.

Designing, developing and maintaining 50+ HTML5 learning games and interactives used by more than 12 million students.

200+ educational games and interactives across SpellingCity, Science4US and Pre-K product lines.
Led HTML5 design and development while modernizing Flash-based games for a major educational web platform.

A browser-based augmented reality reading lesson exploring how WebAR and 3D could make instruction more immersive.

Lead designer and developer for a curated preschool game ecosystem, from characters and UI through final responsive builds.

An early browser-gaming platform built to showcase the potential of HTML5 games before plug-ins and closed markets gave way to modern web gaming.
User flows, interaction architecture, interface design, prototyping, responsive experiences and production-ready decisions.
Drag & drop, matching, sorting, exploration, rewards, progression, challenge and learning reinforcement.
HTML5, Canvas, Construct 2/3, responsive web experiences, WebGL and WebAR prototypes.
Translating learning objectives and curriculum requirements into clear, engaging interactions with educators and instructional designers.
Large-scale WCAG 2.1 remediation, cross-platform QA and accessibility-minded product decisions.
Graphic design, motion, illustration, character work and creative direction — with enough technical fluency to carry ideas into production.
A practical design-to-production process shaped by years of working with product, engineering, curriculum, creative and QA teams.
Users, goals, learning objectives and constraints.
Flows, mechanics, visual directions and interaction concepts.
Testable interactions before committing to production.
Translate design into functional HTML5 experiences.
QA, playtesting, accessibility and cross-device checks.
Polish, launch, learn and iterate.
The goal isn't to put a quiz inside a game. It's to make the learning objective part of the play.
Learning A-Z is the clearest example of the intersection I bring: product design, game systems, HTML5 development, accessibility and large-scale educational delivery.
Responsible for designing, developing and maintaining 50+ interactive HTML5 experiences and games, overseeing work from initial design through final build release across desktop, tablet and mobile environments.
Deliver engaging, reliable learning interactions across a broad device ecosystem without losing consistency or accessibility.
Design, interaction, HTML5 implementation, cross-platform release, team leadership and accessibility assessment.
A large-scale suite of production educational games supporting millions of learners within an award-recognized product family.
Alongside traditional product and game development, I explore AI-assisted creative workflows, multimodal systems, WebAR, WebGL and rapid prototyping to evaluate where new technology can genuinely improve an experience.
I've contributed to products at Learning A-Z, Time4Learning, Pearson Education, Stride and KidzInMind, while also building my own interactive projects. I enjoy complex problems where interaction, visual communication and implementation all need to work together.
AI Video Multimedia Generalist / QA / Video ML Evaluation · Human-in-the-loop evaluator supporting large-scale generative video models through structured qualitative assessment and technical QA.
Web / Interactive Developer III · Responsible for designing, developing and maintaning over 50+ compelling user interactive html5 experiences and games for VOCABULARY A-Z.com, a family product of LEARNING A-Z, used by over 12 million students globally. LAZ is a multiple CODiE Award Winner.
Senior HTML5 Game Developer & Designer · Hired to lead the development, implementation and QA of over 200+ innovative HTML5 game projects across a suite of products including the very popular SpellingCity.com, Science4US (acquired by Explore Learning) and Pre-k product lines.
Consultant · HTML5 interactive lessons and curriculum-aligned experiences.
Lead HTML5 Game Developer & Designer · Recruited by Pearson Education to lead the design and development for a series of cutting-edge and engaging HTML5 games for Funbrain.com, a leading educational platform with over 35 million visitors each month.
Founder & Developer · Pioneered HTML5console.com, a platform dedicated to showcasing the potential of cutting-edge HTML5 games and experiences.
Evidence of work trusted by major education, technology and publishing organizations.
Vocabulary A-Z from Learning A-Z — Personalized Learning Solution finalist (Served as developer and designer on all core game products).
Learning A-Z — Best Virtual Learning Solution winner (Served as developer on multiple projects/games for the Learning A-Z family of products, including Vocabulary A-Z and Science4Us).
Earned Approved Nintendo Developer status for the exclusive use of the Nintendo Web Framework (HTML5-based development environment for WiiU).
Invited guest speaker on the state of HTML5 game applications.
Fuzzy Stackers selected as a launch title promoting their HTML5 WebWorks Development Kit.
A production-minded toolkit spanning design, interactive development, emerging web technologies and creative production.
I'm currently exploring opportunities in interactive product design, educational game design, learning experiences, creative technology and HTML5 development.