Interactive product and game design · educational experiences · accessible technology

Designing Pixels for all.

I'm Camilo Palomeque — an Interactive Product Designer and Educational Game Developer with 15+ years of experience turning learning objectives into engaging, accessible digital experiences for K–12 audiences.

Camilo Palomeque portrait
Design + gameplay + technology + learning.
A senior-level hybrid who can take an experience from concept to production.
15+
Years in interactive & EdTech
12M+
Learners reached
250+
Games & interactive experiences
1,200+
Accessibility issues addressed

Selected work.

A focused selection of products and experiments spanning educational games, HTML5, interaction design, accessibility, AR and creative technology.

Learning A-Z interactive game interface
Flagship case study

Learning A-Z / Vocabulary A-Z

Designing, developing and maintaining 50+ HTML5 learning games and interactives used by more than 12 million students.

Product DesignGame DesignHTML5Accessibility
Time4Learning educational game
2015–2019

Time4Learning

200+ educational games and interactives across SpellingCity, Science4US and Pre-K product lines.

Game DesignHTML5LeadershipCurriculum
Funbrain game platform
Pearson · 2013

Funbrain / Pearson Education

Led HTML5 design and development while modernizing Flash-based games for a major educational web platform.

UX/UIHTML5Game SystemsProduction
Browser-based AR reading lesson
Proof of concept · 2019

AR Interactive Reading

A browser-based augmented reality reading lesson exploring how WebAR and 3D could make instruction more immersive.

WebARWebGL 3DPrototypeLearning UX
KidzInMind educational game interface
2012

KidzInMind

Lead designer and developer for a curated preschool game ecosystem, from characters and UI through final responsive builds.

Product DesignCharacter DesignPreschoolDevelopment
HTML5console platform and games
Founder · 2011–present

HTML5console.com

An early browser-gaming platform built to showcase the potential of HTML5 games before plug-ins and closed markets gave way to modern web gaming.

FounderProductHTML5Game Development
What I bring

Design ×
gameplay ×
technology.

01 · Product Design

UX / UI / Interaction

User flows, interaction architecture, interface design, prototyping, responsive experiences and production-ready decisions.

02 · Game Design

Mechanics & player feedback

Drag & drop, matching, sorting, exploration, rewards, progression, challenge and learning reinforcement.

03 · Development

HTML5 & creative technology

HTML5, Canvas, Construct 2/3, responsive web experiences, WebGL and WebAR prototypes.

04 · Learning

K–12 experience design

Translating learning objectives and curriculum requirements into clear, engaging interactions with educators and instructional designers.

05 · Accessibility

Inclusive interaction

Large-scale WCAG 2.1 remediation, cross-platform QA and accessibility-minded product decisions.

06 · Creative Direction

Visual systems & execution

Graphic design, motion, illustration, character work and creative direction — with enough technical fluency to carry ideas into production.

How I work.

A practical design-to-production process shaped by years of working with product, engineering, curriculum, creative and QA teams.

01

Understand

Users, goals, learning objectives and constraints.

02

Explore

Flows, mechanics, visual directions and interaction concepts.

03

Prototype

Testable interactions before committing to production.

04

Build

Translate design into functional HTML5 experiences.

05

Test

QA, playtesting, accessibility and cross-device checks.

06

Ship

Polish, launch, learn and iterate.

Game design
with a learning purpose.

The goal isn't to put a quiz inside a game. It's to make the learning objective part of the play.

From learning objective → gameplay

Make the mechanic carry the lesson.

ObjectiveMechanicActionFeedbackMastery
Game design toolkit

Interaction systems I have shipped.

Drag & dropMatchingSortingSequencingExplorationRewardsProgressionFeedback loops

Flagship
case study.

Learning A-Z is the clearest example of the intersection I bring: product design, game systems, HTML5 development, accessibility and large-scale educational delivery.

Vocabulary A-Z interactive game
Learning A-Z · Vocabulary A-Z

From learning objective to production-ready game.

Responsible for designing, developing and maintaining 50+ interactive HTML5 experiences and games, overseeing work from initial design through final build release across desktop, tablet and mobile environments.

12M+students reached
50+HTML5 experiences
1,200+accessibility issues addressed
6 platformsiOS · iPadOS · macOS · Windows · Android · Chromebook
Explore case study ↗

Problem

Deliver engaging, reliable learning interactions across a broad device ecosystem without losing consistency or accessibility.

My contribution

Design, interaction, HTML5 implementation, cross-platform release, team leadership and accessibility assessment.

Outcome

A large-scale suite of production educational games supporting millions of learners within an award-recognized product family.

Emerging technology

Designing for the next interaction model.

Alongside traditional product and game development, I explore AI-assisted creative workflows, multimodal systems, WebAR, WebGL and rapid prototyping to evaluate where new technology can genuinely improve an experience.

Current toolkit
FigmaAdobe Creative CloudHTML5Construct 3WebGLWebARAI-assisted workflowsGenAI evaluation3D / Spline
About

A hybrid by design.

For more than 15 years, I've worked at the intersection of product design, educational games and technology — creating experiences that need to be intuitive for users, meaningful for learning teams and practical for engineers to ship.

I've contributed to products at Learning A-Z, Time4Learning, Pearson Education, Stride and KidzInMind, while also building my own interactive projects. I enjoy complex problems where interaction, visual communication and implementation all need to work together.

2025–present

Micro1 Expert

AI Video Multimedia Generalist / QA / Video ML Evaluation · Human-in-the-loop evaluator supporting large-scale generative video models through structured qualitative assessment and technical QA.

2019–2023

Learning A-Z

Web / Interactive Developer III · Responsible for designing, developing and maintaning over 50+ compelling user interactive html5 experiences and games for VOCABULARY A-Z.com, a family product of LEARNING A-Z, used by over 12 million students globally. LAZ is a multiple CODiE Award Winner.

2015–2019

Time4Learning

Senior HTML5 Game Developer & Designer · Hired to lead the development, implementation and QA of over 200+ innovative HTML5 game projects across a suite of products including the very popular SpellingCity.com, Science4US (acquired by Explore Learning) and Pre-k product lines.

2014–2015

Stride Academy

Consultant · HTML5 interactive lessons and curriculum-aligned experiences.

2013

Pearson / Funbrain

Lead HTML5 Game Developer & Designer · Recruited by Pearson Education to lead the design and development for a series of cutting-edge and engaging HTML5 games for Funbrain.com, a leading educational platform with over 35 million visitors each month.

2011

HTML5console.com

Founder & Developer · Pioneered HTML5console.com, a platform dedicated to showcasing the potential of cutting-edge HTML5 games and experiences.

Recognition.

Evidence of work trusted by major education, technology and publishing organizations.

2025

EdTech Awards

Vocabulary A-Z from Learning A-Z — Personalized Learning Solution finalist (Served as developer and designer on all core game products).

2024

SIIA CODiE Awards

Learning A-Z — Best Virtual Learning Solution winner (Served as developer on multiple projects/games for the Learning A-Z family of products, including Vocabulary A-Z and Science4Us).

2016

Nintendo

Earned Approved Nintendo Developer status for the exclusive use of the Nintendo Web Framework (HTML5-based development environment for WiiU).

2015

HTML5 Summit / DevCon5

Invited guest speaker on the state of HTML5 game applications.

2012

BlackBerry 10

Fuzzy Stackers selected as a launch title promoting their HTML5 WebWorks Development Kit.

The technology
behind the work.

A production-minded toolkit spanning design, interactive development, emerging web technologies and creative production.

FigmaAdobe PhotoshopAdobe IllustratorAdobe After EffectsAdobe PremiereHTML5JavaScriptConstruct 3CanvasWebGLWebARAdobe AeroReality ComposerSplineBlenderResponsive DesignWCAG 2.1QAAI-assisted workflows
Open to the right opportunity

Let's build something interactive.

I'm currently exploring opportunities in interactive product design, educational game design, learning experiences, creative technology and HTML5 development.